Hi Team<br /><br />After 5 hours of checking this, and other forums, for a solution I am now officially stuck.<br /><br />I have set up a scene that has a building in it and a drone "flying" above it. The building is in its own scene that has been imported into the main scene. (see the two screenshots below).<br /><br />The drone is a rigid body mesh, the building is a static mesh. They are both on the same level and mask. So in theory (if I am assuming correctly) when I play the game the drone, which is above the building, should via gravity (and gravity is set) fall onto the building and stop.<br /><br />However, what I am observing is the drone falling, and passing right through the building o.O<br /><br />So am I assuming wrong? Or is my setup screwed up?<br /><br />Any ideas?<br /><br />Cheers<br /><br />Mark<br />