I may have more than one question, so I'll just put them here. Not really a hypothetical question either...<br /><br />Say I have created a model in Blender. Now, instead of bringing the model into Godot, I want to render my 3D model's animation to sprites, say 8 frames for an idle animation. So, I render it to eight 512x512 sprites and bring it into the engine. Is 512x512 too large if I have numerous animations to render out?<br /><br />Now, say I want to set the scale for my game at 1280x720 at least or even 1920x1200, and I want the sprites to look good on both mobile and desktop resolutions, or aspect ratios. How would I ensure this happens? I want to avoid blurry sprites at higher resolutions. <br /><br />Anyone have any experience rendering 3d to 2d sprites and using them in game? I know pixel art scales crisp at any ratio or resolution, but a rendered image may not.