Hey all!In my scene, I have a "player" node, which has a "camera" child, to which I add a child (the "inventory") with a script, then pause the game, using get_tree().set_pause(true). The "inventory" has a pause mode of process of course.)In the "inventory" node, I run a script, which is required to be able to make the whole game be unpaused. So I wrote: get_tree().set_pause(false). But when I tried to unpause the game, I got the following message: "Attempt to call function 'get_name' in base 'Nil' on a null instance."So, the tree can not be acquired. Then I thought: Can I access anything that is paused? To check it - although this is not necesseraly a complete check - I tried to print the name of the parent of the "inventory" (which was also paused, because of a pause mode of inherit). The game printed just the same message.Does anyone know, why this happens? I would be glad receiving any solution.