I've made a little bit of progress. I found there is a function much like 'get_node(*)' under "Available Nodes: Functions, Call Method" called "Call Node". Check the 'Function' under the Inspector to change which function from that node you wish to use.<br><br>I tried implementing 'move_local_y' so I could control a sprite to move upward. I tried multiple ways to apply the button press. A simple InputEvent.is_action() seems to press once briefly and then afterward register that I'm holding the button after a few frames of delay. Is this because I am using the move_local function? The alternative was for me to minipulate the global_pos manually by reading it in first, modifying each value and setting it each frame. Only problem is, I've no clue how to apply directly to the X or Y in a vector. That's all for now, if anyone can enlighten me, I would be very thankful.