<blockquote class="Quote">
<a target="_blank" rel="nofollow">Ross</a> said:
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Are you trying to dynamically change the scale of rigid bodies?<br>
</blockquote>Not so much the rigid body node itself, but what it contains, a sprite and a collision shape. So yes and sort of no. <br><br>It can be assigned alright in the ready function, but I'm still trying to figure out if it's possible to change these things dynamically. They seem to be going bonkers with the things I've tried so far.<br><br>It would be nice to have a 2D character that has a size that can be scaled. If it's not meant to be, then I probably have to construct some kind of invisible scene, and use it's coordinate information to do my own projection graphically.<br><br>