Man... some time has passed since the last update, I was super busy this past month and these things aren't that easy to write! But I finally did it! :) Here it is in all it's glory, the 8th part of the tutorial:
- interactive AI: AI can destroy obstacles, move towards player, can attack player, can be attacked and removed from board
- turn based game loop with the help of coroutines, yeah!
Doesn't sound like much! But a lot of functionality has been added in compared to other part of the tutorial so this one is a bit more technical. As always, let me know what you think about it or if you have any suggestions to improve it! It would be helpful to know, because after this I plan on going deeper (still using some unity tutorial as starter packs) but want to explore 3D and some more complex designs!
So if you like this sort of tutorial series let me know and I'll see what I can do to come up with a plan for it!
This is getting close to the end, one last part remains where we add all of the UI elements and add a bit of feedback for the user, game end screen and this sort of things! So stay tuned for the closing chapter! :)
Thanks all for your attention and if you land at FOSDEM/GodotCon in February give me a shout, we'll meet there!
