Hello Godot fellas! So I was trying to replicate Curve Fever but I found many obstacles on the way while using Godot.
First of all, I would like to sugest a node to draw simple shapes. The current Polygon2D node doesn't fit our needs, it can't draw a circle, or a rectangle, or in this specific case a Curve (or a line if you'd prefeer). With this node we could easily draw/render stuff on the screen and why not call it Shape Renderer?
Another problem I've found: we don't have a curve collider, with segmented points (like Path2D). This means that if we want to create a curve collision, we need to either draw a PolygonShape, which closes itself and doesn't allow us to simple make the curve, or we need to make several instances of a Segmented curve, which only allow us to set 2 points, the begin and the end of the line. And to solve that I sugest a Path Collider, with a berzier behaviour to ease the angles of the curve.
These ideas came from Unity's Edge Collider and Line Renderer.
Since our masterminds are working on a new awesome improved Render, this can be treated as a request to improve our workflow with Godot <3
Also, if I said anything wrong or I'm making things in a dumb way, please tell me. You can find the project on github, this was the far I could reach. I tried to use physics to handle collisions but...in about 8 seconds the frame rate scales down to 3fps, so...Yeah...not viable yet.