Hi! First post here. I'm new in godot and started developing a game (prerendered escape the room game). I see that developing with Godot is relatively simple but somehow i'm being unable to create a loading screen for my scenes. I guess you know what i mean, a simple animation showing how much of the scene is loaded and once the full scene is loaded before the user can access to it. So i'd be grateful if you tell me of any good tutorial explaining this. I've been taking a look at this (http://docs.godotengine.org/en/latest/tutorials/engine/background_loading.html), but i didn't understan much. Sorry for my english. Not my native language :)
Knowing more about what you didn't understand would be useful. Honestly though, I wouldn't worry about this kind of thing until you are almost done with your game. Come back to the documentation from time to time and it might make more sense.