Hi all and thanks for approval.
For a personal project, i'm looking for an engine and Godot was one of my fav selection.
However, i need to build online multiplayer architecture (cross-plateform), and Godot don't seems to provide it natively (yet ?).
So is there a (noob) way, without hard coding (possibly scripting), to insert multiplayer management into a 2D project (tetris/pacman/pong like), using i.e. a third party extension/plugin/lib… and to be hosted on a linux dedicated ?
I'm not looking for complicated games, at first, i only want centralize results of individual players on a global ladder (to organize tournaments) but i aim to extend to multiplayer rounds, a bit like Njam, a pacman like that lets up to 4 players into network coop or duel modes.
As beginner, i can't figure out exactely how it works but could it be realist to use i.e. a forked Game Maker Multiplayer Engine (GMnet) to add multiplayer capabilities to Godot ?
Isn't it possible to dev connections between them as they're both open source ?
Thanks for clarification..