howdy all,
just a question.
so im using kinematicbody2d with sprite and a collisionshape2d to do a player. and have a block which is a sprite, with collisionbody2d and staticbody2d.
but even on following tutorials and the such, the player body falls right thru the block/platform.
the blocks are in a tilemap, and have drawn on the level, but still the player falls right thru. from the looks of tutorials and also written things, im not doing anything wrong. or at lest from what i can see
i dont get as to why this may be happening to be honest