Hi @TwistedTwigleg
Many thanks for your comments, they goes straight to the heart.
...Out of curiosity, is the pilot suit just a series of textures?...
No, all the details you see are modelized, and I used a single modified PBR material (principled shader).
And I confirm, it is a long and hard work (about 120 hours). Short explantions about the method I used :
Note : to obtain such result you must have a good looking character, of course, I used Manuel Bastioni Labs (Blender addon)
- I built firstly a « skinsuit » by duplicate a part of a character (except head, hands and feet)
- This made, I had to adjust all vertices one by one . Indeed, at my first try i resized the new mesh to fit with the body but the result was too inaccurate.
- Then I had to « draw » a draft of the main lines by once again, adjust all vertices.
Once this made, it is only a matter of extrusions of the lines and shapes previously made
Long and tedious, but yes, it worth it.
... And If someone has another method, please, share :D