I've got that error at the start of the Project manager
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 2 Severity: Medium
Message: Fragment shader recompiled due to state change.
At: drivers/gles3/rasterizer_gles3.cpp:94
Also I get that error when I start the editor
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL error GL_INVALID_OPERATION
At: drivers/gles3/rasterizer_gles3.cpp:94
What should I do?
I'm a beginner at gemedev and I wish to begin learning godot 3.0 and wait untill the release
thanks in advance