@Zireael said:
The file has been deleted - can you reupload?
It's not great for game usage, instead i used it to showcase the issues about Godot Navmesh that no one used in a game.
There is a download link, i don't know if it is the right demo.
https://github.com/godotengine/godot/issues/17885
Godot 3D nav is to avoid, it returns too many nav points, no smoothing path implementation, without nav agent component and physics collision and avoidance, it's useless, Torque 3D has a lot better navigation system.
It's better you wait for Godot to fix the issues and create a complete navigation system, with navagent components nodes, a multi threaded navigation process that calculate paths for each navagent , collisions and avoidance ( like Unity does ).
Using GDscript to try to resolve those issues is too slow, you need new navigation multi threaded system, and navagent nodes, all native.