I have been thinking about making some system/mechanic tutorials or at least examples on things like this that keep showing up. How much from scratch is even need for a tutorial, I mean how to write the code in godot can be figured out from the docs and how to design it is up to how the game should play. On top of not knowing how much someone looking for a tutorial on an inventory knows about godot, it would feel wrong to do tutorials for the stable version when the next one is so different.