This is for a 3d game where I want to use TextureButtons (or other Control elements) to detect mouse events. Mouse enter and exit work as expected, but I can't get the mouse click to work right.
If I move the mouse over the btn and click -> this is fine : it detects the click
If I move the mouse over the btn while the left mouse button is down (drag) -> no click detected (I can live with this :) )
If I move the mouse out of the btn while the left mouse button is down (drag) -> the click is still detected (but should have been cancelled = problem)
I've tried TextureButtons and ColorRectangles ; both have the same problem.
I've tried using various combinations of the Control signals with _input(event) ; nothing seems to work. So it seems that mouse drag interferes with Control click events ... Suggestions very much welcome !
This is Windows 10 + Godot 3.1.1 or Godot 3.2beta4.