#Team expansion and Progress
Kai, the programmer and musician who recommended Git to me, is now actively involved in this project! This is a huge thing for me. We have found time to continue working on the game. His programming skills are much better than mine and he quickly gets the hang of it. we have successfully connected the dialogue system with the state machine. Kai is not only talented, I also hope for an ever growing friendship.

#State Mashine
The state machine, as I mentioned above in the previous post, caused a problem. If direction keys are not pressed, the event STOP is given in every physic-tic. This brings you into the state IDLE, but this STOP-event blocks the transition to the TALK-state. At least this is how I understood it. That is why we have made the TALK-state accessible from the WALK-state. I hope you understand what I mean.
#Wall-Tiles with Autotile-function
Now that the functional part is in place, I have returned to the visual side.
So that all this doesn't look so flat, I want to raise the landscape so that the world gets more depth.
As you can see in this gif, I create this "building" from several layers. The bottom layer is used to indicate where the walls run when you are in the building. The layers on top are to see the building from the outside, they are hidden when you go inside. This is the idea so far.
These tiles are not finished. There will be a transition from the wall to the upper level of the landscape.


It's all a lot of work,
therefore I am grateful for tips and criticism, because I want to move forward effectively and meaningfully.