@Kequc said:
Hi, I've played your game. I mastered it and built an unstoppable behemoth of a hive that left any outside threats outmatched. That was the end of my experience. It was satisfying but unfortunately does not offer very much replay-ability.
Cheers!
Like many games in this genre, hurdles become trivial once you work out the simulation's dynamics. For players who don't find the late-game interesting, the option to start a new hive without having to start a new game any time a new Queen is spawned (whereas in most management sims, you'd need to explicitly quit your old game).
For now, I see the end-game as giving room for pursuing player-driven goals (like trying to spawn a new Queen with the smallest hive possible, trying to have as many simultaneous Queens as possible, never upgrading anything except the Workshop, etc.) or building elaborate/interesting shaped hives, even building out the entire playspace and creating a population capable of making the game's hurdles trivial (if that's what you enjoy). These kinds of approaches are where I found the most fun in management sims like the original SimCity, which provided a lot of inspiration for Hive Time.
The Royal Decrees upgrade also gives some potentially interesting gameplay variations for each successive Queen (a Queen that halves wax production is going to require a different approach to building a new hive, and a Queen that reduces Beesitter efficiency requires a different approach to finding population balances).
Replayability ends up being super subjective. It's totally OK to feel like you're done after your first Queen or first hive :)