Here is my first one using red buttons.
Then decided to change buttons to greenish blue to match sky and contrast ground.
I'd go for the green buttons, personally, as the contrast is nicer and draws the eyes towards the UI.
next screen done- the map select screen
the 1st desert map with place holder shooter rabbits I have to remake.
I can see white outlines on the bunnies on the title screen. You should probably get rid of those. Also get rid of the dabbing bunny :p
Just wondering sins its called rabbis vs marbels why dont u have any rabbits shooting the marbles?
@viper76 said: Just wondering sins its called rabbis vs marbels why dont u have any rabbits shooting the marbles?
This game was remade to clarify the art both as a 2d and 3d version. But do you mean the opening screen shot of the rabbit dabbing?
nah the desert level dont see any rabbits
why not make the rabbits trow carrots at the marbles woulde be pretty cool
and i dont whant to critic but wouldent the desert level look a lot beter if the color pallet was same as the main meny background colors on the desert scene there the style woulde prob look a lot cleaner
@viper76 said: nah the desert level dont see any rabbits
Ah those bad drawings were rabbits. Like I said all this was redrawn with new art as well. And I agree about the color schemes that was all fixed.
Thank you for looking at this :)
So how does it look now can u show a picture
Here is the discussion on the 3d ver. You can see where it was heading when we stopped.
https://godotforums.org/discussion/27983/rabbits-vs-marblez-wip-tower-defense-game-demo-for-feedback