@llasram Currently, I'm working on a 2d platformer game where each level is split into many chunks, each of which are around the same size as the screen. When the player dies, they simply respawn at the beginning of each chunk, instead of loosing lives or starting over.
The camera would be limited to the chunk the player in currently in.
I'm trying to code is so that when the player enters a new chunk, the camera to slowly pans to the new chunk,.