Hey guys,
I am really lost. For a tremendous amount of time I am trying to connect signal in c# including binds.
I am currently on v3.3.1stable.mono.official.
Godot refuses to find method to run yelling at me with:
E 0:00:01.380 emit_signal: Error calling method from signal 'body_entered': 'Node2D(Map.cs)::onBodyAreaEntered': Method not found..
<C++ Source> core/object.cpp:1257 @ emit_signal()
I've read all the corresponding issues on github and I am convinced this error means arguments of my connected method onBodyAreaEntered
are not correctly typed (or are in wrong number). But I am not able to figure how to correct them, I've tried many combinations of
(Node body, params string[] area)
(Node2D body, string area)
(object body, object[] area)
And much more, including Arrays, Collections and I don't know..
If I remove highlighted binds parts, signal works just fine. May anybody help me, please? Many thanks..
