Hello everyone !
I will finally be busier than expected at the end of this week, so I decided to release this new BETA 24 version of Hop! 2D today, a bit ahead of schedule ! Hope you will like it. This new BETA is also a "birthday edition" : the first playable version of the game was released 2 years ago (crazy how time flies...).
Hop!2D beta 24 (french/english latest WIP version, 93% done)
- download Hop!2D beta 24 (Windows/Linux/macOS)
- play Hop!2D beta 24 online (itch.io, not from mobile phone)
2 big steps for this new update : first, most of the UI has been reworked to make it cleaner and easier to use (main menu clutterness is history) but, most of all, a brand new game saving system is now available at the end of each completed level, in addition to the pre-existing world-by-world progress saving. This is another way to play the game and, hopefully, a more convenient one for beginners or simply players who did not want to replay already explored levels after losing their last life. Although Hop! 2D is not complete yet (93% of it, so it's getting near !), more of you will now be able to complete all functional levels (3 new ones for this release and more on the way !).
more detail below...
Waiting for your screenshots !

new main menu

new end-of-level stats

new "save game" menu

improved world intro

improved game screen with coin gauge
changelog
- 3 new playable levels
- 2 new enemy types (hopivore, illusion)
- end-of-level statistics and game saving (6 slots)
- UI interface overhaul (display, hierarchy, symbols, bigger clock)
- new CAMPAIGN and OPTIONS menus
- new transition screens before boss levels
- circular gauge for collected coins
- management modified for computer screens
- Hop's spaceship visible in boss levels
- back to 3 lives at the beginning of each game
- trampolines optimised (graphics and code)
- 2D sounds for trampolines, switches and portals
- semi-transparent portals and laser gates
- structure reinforcements brought to foreground
- new visual effects
- many sprites reworked
- more detail in screen capture names
- music and sound adjustments
- many code optimisations (decoupled, simplified)
- new functionalities in developer mode (unlock all worlds)
- ASTHALIS times updated
- thanks updated
bugs fixed
- Hop's girlfriend silent in pause mode
- behavior of shooting enemies corrected (shots now at regular intervals)
- rare trampoline malfunction solved
- minor scenery fixes
coming up
- new regular, secret and boss levels !
- interface improvements