
Hi Godot community!
Little over a year ago I started this project. I had a vision for a game that I wanted to create. After a lot of game design writing and sketching it was time to choose an engine to start prototyping. Obviously I landed on Godot 🙂. Such a delight to develop with the engine. I showed my friend what I had in mind and we both got hooked on the idea so we teamed up.
A little bit about the game.
It's a top down twin stick shooter with some RPG inspired elements. The RPG elements will come in as unlocking and upgrading weapons. The objective in the game is simple... Battle your way through multiple arenas and aim to get the highest score possible. As you progress the game will get harder and harder.
I thought that after a year now that I'm getting a lot of the basic mechanics in place, maybe it's a good time to start sharing some progress. Current focus is gameplay mechanics and trying to nail the fun factor. There is visual development happening, but is in very early stages at the time and not ready for showing just yet.
Some inspiration comes from games such as Smash TV, Geometry wars, Nex Machina. But the combat will be much closer to what you experience in Doom Eternal. You won't be able to mindlessly shoot your way to success, but need to be a lot more tactical, combine/switch between different weapons for different scenarios, master evade/dashing etc.
The key for me is to keep the scope small and focus on quality over quantity together with the fun factor. Even though it's too early to talk about it in general, I hope to release (when ready) on Steam, and a dream would also be to release it on the Nintendo Switch.
Here's the latest Progress, #12
(for description, scroll down to latest post)
Here's the latest Devlog, 01 - Origins
(for description, scroll down to latest post)
Latest Game Artlog - Early concept exploration
(for description, scroll down to post)
The first videos recorded on the project:
This is a passion project so progress pacing will vary. I hope to show more current state soon.