a question about json,
lets say i got big data i want to store, many types of data; many resources, many types of techs, factions relations, all that cool stuff and,
many types of buildings with persist, that everyone is a little line in the file, like a city builder game and need to read the information and location of 500? buildings
and i want to read all that information fast in every scene change
can i store all that information in a single big dictionary (long line) like "all_player_data"
or its better way to work to store all the info in differents dictionarys (shorts lines) like "player_resources", "player_techs", "player_stats", etc
i am confused, my files are .tits but the stored info is json? or the .tits is really a .json?
how workflows the json? the size (line) matters? is fast? can handle all the info without problems? should i use some different files?
does the number of lines matter?
can the engine handle many read-files at time? or is better workflow read the files one-by-one?