Alright I have two collision actions needed on these tiles. mouse enter /exit and mouse button input
Today when I booted up and started working all the tiles quit receiving and mouse inputs. So I hide everything and found thru trial and error that my mouse click input collision is blocking my mouse entered. disable the mouse input and the enter and exit work. Enable and they quit.
Currently I had two collision areas and two collision shapes on the tile. (tile is not the right word this is just an instance I use as a tile)
the first one I used to have signals: mouse entered, mouse exited, and mouse input
but It would not get mouse clicks
so I added a second area and deleted the mouse input signal from first area and added signal to second area.
This sort of worked for a long while. But then it all started getting more buggy. Until today when I could no longer receive mouse enter / exit signals with the second area's mouse_input signal active and had to disable it to turn mouse enter back on.
So now I am trying to figure out how to do what I need. This was why in the original 3d version of my game I was not using tiles or instances because I hit this problem before and gave up.
Seriously this makes me feel like a simpleton- I've designed multistory buildings, million sq ft malls, chemical factories, written novels, built intricate furniture, and built robotics and now I cant make a stupid obj turn green when I hover over it and create an instance when I click on it without messing it up. I have the same feeling I did when tried to play Dark Souls- I got my ass kicked- over and over and over.
And this is simple beginner stuff to boot.