@Calinou Yeah, it should work in 3D fine as it's just sampling a color image, so it doesn't really matter if it's 2D or 3D. I'm going to test it today in 3D, because I need to determine how it stacks up against MSAA and FXAA. I'm fairly certain it should be better than FXAA, but MSAA is already optimized in hardware so I'm not sure how it would compare (especially for performance). And the code is all working, but I want to test it a little more with some other projects to make sure it works in a more general case. It may take me a few more days, but I would definitely like to add this on the demo repository.