Good Day, Guyz!
Faced a problem in importing fbx model.
Have a mesh with skeleton and bind skin.

After export from Maya to fbx binary format 2020, export preset is standard "Autodesk Media and Entertainment", but only Scale Factor 100, Converto to Centimeters for size.
After import default params, simple, drag-drop to FileSystem , open in Godot how "New Inherited". AND .... that picture:

AFTER experiments and 2-3 hours fix it problem, I understood why this happens to the model.
it's all about the hierarchy of the model when you export.
Old export:

NEW EXPORT for FIX: without parent object

NEW in GODOT:

The conclusion is:
- For some reason, Godot does not see an additional object, that the model with a skeleton is inside, and therefore cannot convert normally.
ASK: Is it just my problem, or does everyone have it?
Thanks everyone, thanks to the Godot developers!
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