You can have two SkeletonIK nodes playing at once during game play, but I do not believe there is a way to have both enabled in the editor by default.
If you have a script with tool
at the beginning though, I think you could enable both. Something like this might work, though I have not tested it:
tool
extends Spatial
export (NodePath) var pathToSkeletonIK1
export (NodePath) var pathToSkeletonIK2
export (bool) var EnableIK = false setget SetGetEnableIK
func SetGetEnableIK(value):
EnableIK = value
if (EnableIK == true):
get_node(pathToSkeletonIK1).start()
get_node(pathToSkeletonIK2).start()
else:
get_node(pathToSkeletonIK1).stop()
get_node(pathToSkeletonIK2).stop()