It a simple typegame, when you start it by click the button and type the right letter falls down the typeSound will loop playing. Which I already disable.
In this case type 'x' when get loop play sound.
After I change the audio resource to 'game over'. The loop is gone. Seems some issue with my sound file?
solved it already answered here.
https://godotengine.org/qa/82407/how-to-avoid-looping-ogg-sound
OK another problem came out, after I uncheck the loop, there is no sound come out.
I change the audio file format from ogg to wav, still not work
Why this happens?
I double the length of the audio which can play before(which can play actually just because the sound is too small I cant hear it) in the audacity. Now the sound work fine. Seems godot weaken the sound at the beginning, but I still figure out why this happened