So I have player1 and player2. They are both the instance of the same scene just in different positions. Then I am creating Area2D in players code and emit a signal when the players entered it. The problem is I want to player1 to be able to interact only with Area2D that he created and player2 with areas that he created.
This is my signal connection code: checkArea.connect("body_entered", self, "on_check_entered")
Also, I am adding checkarea to players parent (Node without anything) so it doesn't move with the player.
So my questions is how to make each players instance interact only with its created Areas2D?