@cybereality said:
If it doesn't have choices, then it would be a kinetic novel? What do you mean by dialog?
I probably should've cleared that up, but what I meant was I just want a simple dialogue system, so a text box with text that shows up when you talk to someone. It's an RPG, which usually have choices, but for now, I don't feel like mine needs choice, and I also want to just learn the basics of it. So in a way, yeah, it is kind of a Kinetic Novel, but hopefully the other gameplay such as the battles and exploring can help feel it not so mundane.