So, I'm wondering which way to go on terrain right now and I would like to hear other people's thoughts. I just checked and the terrain editor isn't working for Godot 4 but it sounds like it may be in the future. So the options are use terrain in 3.4 or use Blender. I'm not working in Godot 4 presently, but I know I'm going to need to shift into it soon. My levels should be small enough to use Blender, but I haven't used multi-mesh or texture splatting or anything like that. Maybe it would be a good experience. I'm not in a rush. Ideas or experiences?