My take on the classic benchmark. It produces thousands of individually colored and sized sprites moving at different velocities and rates of rotation, on a simple shader background. Nothing but gdscript (apart from the shader).
https://www.duanerobertson.com/git/bunnymark/
or if you just want to see it...
https://www.duanerobertson.com/bunny-godot/
I love it!
Is there a limit? Cause there is still plenty room in the corners. ;)
I made the boundaries smaller than I had to, so I could still see some grass. :)
@Andreas said: Is there a limit?
Yes, when your computer explodes.