I made a simple dungeon map generator for a rogue-like that I'm working on, in case anyone is working on similar. The algorithm is pretty simple -- breaking rectangles into smaller rectangles, recursively. (I got it from an old article.)
The icons are courtesy of Kenney. You can try it here.
Looks pretty sweet, not gonna lie.
Nice.
It's amazing how simple algorithms can produce complex results.
I think I'll generate a tilemap in the actual game, rather than using draw() functions. Some things are easier with a tilemap.