I was writing those books and doing videos for the past 2 months (on my YouTube: https://www.youtube.com/channel/UC1QpbfGWFmGzGMbXPdxQOmg ), haven't done much in Godot to be honest. And I've been busy finishing school, this Myra demo was something I wanted to put in my portfolio for a potential job offer I'm working on.
In terms of the interactive project, I have a few ideas. I started that anime game, but I don't think I will continue with it. It looked good, but I want to work on more realistic graphics right now. And I plan to do something with physics, as my experiments were looking good. So I may do a physics demo as a technology test while I work on my game.
But these demos have been time consuming and are free, so I'm not making any money. So I'm hoping to release a commercial project within maybe one year. I can work pretty fast (this Myra demo took 3 days), it just a matter of picking something and sticking with it (as I jump around a lot and abandon stuff). I'm sure whatever I end up doing will be popular, I got a lot of hits on my recent work. It just takes time. But if things go well, I should have a demo of the game ready before the end of the year, which I will use for marketing and to get some followers and attention before the release.
I will kind of have to hedge my bets, though, because making money with indie games is hard. And right now I don't have a steady job, I've been going to school mostly and doing random freelance stuff. So I can survive for a bit, but I do need to consider making a commercial game and starting a business out of this. Even if I don't get rich, it will allow me to work from home and continue making free demos and open source stuff without anyone telling me what to do. That's the plan at least.