Solution: Remove multiple material slots.
I first "Merged Vertices by Distance". Where it removed 9 Vertices. But that didn't help. Then I checked the normals, but they were all correct.
Then I noticed some of the distortion correlated with some of the material i had added to as markers while modeling. So I first tried setting all the materials under mesh->surfaces- -1 -2 -3 ...->material to a new spacial material. This helped slightly. It removed the distortion by just not rendering those faces. So I went back and reset the material in blender (edit - I mean just use 1 material for all faces) and that fixed it all.
Thanks @cybereality , @Megalomaniak and @Calinou for your time and knowledge.