I'm having trouble getting the AudioStreamGenerator Resource to work in Godot 4.0. The 3.0 sample project doesn't seem to work, either. Is this a known issue, or is there something missing?
If anyone's managed this, I'd love to see a sample project.
I haven't tried but what exactly is the problem? Any error messages?
No error message. It's just that the output is silent. playback.push_frame(sample) will accept all the audio frames needed to play, for instance, a sine wave, but my output to the master bus is inaudible.