Sounds to me like you're in a cult (or wish to start one). I've seen your posts on Twitter, as well as LillyByte, and I have the top post on that YouTube video. Godot definitely is a cult, but it's not a bad thing. It just means the users and developers are passionate about the project. Just like many other things can have a base of fans: Burning Man, CrossFit, game console brands, anime, sports, etc. I don't see how it's different from anything else.
But I find your gripes to be misleading. Being community-driven means developing features that benefit users, working with developers across the world to enhance the engine, and listening to suggestions and feedback. That doesn't mean that people on Twitter get to vote on the direction of the engine, open source is not a democracy. Users, many times, may have odd or specific feature requests that don't benefit the wider community. Or they want to take the engine in a certain direction that the maintainers do not intend. Or that the feedback is simply invalid, maybe due to a lack of experience or misunderstanding. So there are many reasons why a feature request or proposal would not be accepted.
All that said, I am not sure what your intention is with this thread. What exactly are you trying to accomplish? If you do, in earnest, believe Godot is a cult, then posting this to the cult members on the forum certainly will not be taken well. I think Juan and the other maintainers have told you how they felt (I spend a lot of time reading Github, and I've seen those threads already). And people in the larger game dev community, like Unity or Unreal users, probably just want to hate on Godot anyway, so they will probably believe you (even if you're wrong), but they don't and weren't going to use Godot in any case, so it changes nothing. So what's the point?