Hello everyone,
I've run into a confounding problem with a signal calling a method that supposedly does not exist, except, it does...
Here is the code I'm using:
Player.cs
QAction.cs
And the error:
ERROR: Error calling method from signal 'animation_finished': 'Node2D(Player.cs)::AnimationEnd': Method not found..
I've tried lots of different method names, with underscores, making it public, private, connecting it through the UI but all have the same outcome.
Any help is appreciated, Thank you.