I've written some code where I'm moving a kinematic body with move_and_collide. I know when you're doing this with move_and_slide, you need to add extra code to manually add in the impact forces if you want your KinematicBody to interact with RigidBodies. However, move_and_collide seems to be working without that. Can I presume that move_and_collide is already handling the RigidBody interactions and I don't need to add the impulses to them myself?