I'm making a 3D action game that mainly focusses about combos, so I want the attacks to be flowing. I've created attack animations using the AnimationPlayer node, however I have to reset the position of the arms at the start and end of animations, otherwise the arms teleport around between animations.
Does anyone know a way to make it so that one animation can 'flow' into another- so the ending frames of one animation interpolate into the starting frames of the next animation- as I think that would make the game's combat flow much better.
Any replies would be greatly appreciateed!