Hello! 🙂
This is my first post on these forums 🙂
I've created an Android plugin, but I'm having a hard time getting it to work in my game. The plugin's name is Steps Plugin.
Godot detects the plugin, and I have it enabled:

In my game's Game.gd
file, I have some code that tries to load the plugin and call a function on it:
func _ready():
var stepsPlugin = Engine.get_singleton("StepsPlugin")
When I run my game on my phone, via Android Studio, the game mostly works fine, but I get an error saying that the plugin couldn't be loaded:
V/FullScreenGodotApp: Creating new Godot fragment instance.
(....)
D/libMEOW: applied 0 plugin for [com.godot.game].
(...)
D/libMEOW: applied 0 plugin for [com.godot.game].
(...)
I/godot: Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
E/godot: ERROR: Failed to retrieve non-existent singleton 'StepsPlugin'.
E/godot: at: get_singleton_object (core/engine.cpp:202) - Condition "!E" is true. Returned: nullptr
Any ideas, or suggestions for how to debug this? 🙂
Thanks! ^_^