I don't know why but before Godot interpreted "is_pressed()" well by itself, but now it gives it to me as an error saying that it doesn't find me declared the method.. What I want to achieve is that when I click on an object e.g. a sprite and not out the object, it should print a statement on the console, but the "is_pressed()" method by itself, Godot does not "read" it to me. In my opinion there are two possibilities: either it is a bug because as I have already written to you, it used to get it for me ; or I am doing it wrong. I hope it is the second one. Can you please help me?