Hi, I would like to know if there is a way to import a 3d layer made in blender into godot. I speak only of environment. Let me explain: what I would like is, after I have created all my 3d assets to furnish my level and after having imported them into godot making them the correct collisions (one scene per element), create the terrain and populate the scene in blender and then export a file that is useful for godot to automate the recreation of the same scene in godot. Godot reads the exported file (for example a text file with the name of the element and the information of its position in 3d space) and imports the corresponding scene from the project assets and places it where it was in the Blender 3d scene.