I am making an FPS that's currently very early in development, and I am trying to implement a headshot feature. I currently have a "Test Dummy", which is a static body with two collision nodes for children, called "Head" and "Body". I am using raycasts to create hitscan weapons, but I cannot seem to figure out how to check if the raycast is colliding with the head or the body. If anyone has any knowledge on this, it would be greatly appreciated!