Hello there,
Objective
I want to successfully cast light/shadows on my tilemapped floor
Scene tree

Issue
Without the tilemap named "Floor", the light2D sprite is fine and shows the full light sprite:

However if i show the tilemap, The light is half-cutted:

The sprite upper part seems to go behind the floor:

As a beginner, i can't figure out why the sprite behaves like this.
Do you have an idea to solve this?
Thanks by advance!