So I had this idea to try and draw a shadow for a texturerect control node. The idea is to have a blurry black version of whatever icon is displayed on the texture rect drawn behind the node itself, using the "shadow" shader in the next pass of the main material. I tried blurring the texture by running this in the fragment shader COLOR = textureLod(TEXTURE, UV, 10.0)
but the texture doesn't change. Why?