Serious Question.
I'm a high school student who is new to game dev. Klaystar, my first video game is coming out on steam soon. However, for the longest time, I've been neglecting marketing.
This was initially not a problem. Although I don't want my hard work to just disappear into the void, I mainly did this because I enjoyed it.
However, this has changed. I'm applying for colleges soon and although I tried my best to keep my game and college apps separate, over time the two have become irreversibly intertwined, resulting in a lot of stress.
In short, my game is now a big part of my college resume.
My problem is that colleges want to see some measure of how much impact something like my game has, such as no. of downloads. But unfortunately, steam doesn't show no. of downloads (it does show reviews and other stats but those aren't as useful), and my game barely has any attention in the first place due to my poor decisions.
I don't want to go around begging people to review my game. So, I'm looking for any advice on marketing my game such as other groups/communities. Along with other means of distributing my game (preferably ones that track the no. of downloads).
Thanks for reading