According to Godot, the game is running at 60 fps. But I see this in the profiler, and the game jitters like hell.

I did everything I could think of. changed the physics fps, used forced fps, turned vsync off, used physics interpolation, changed the refresh rate of my monitor, But none of them fixed it.
The game isn't very resource intensive, all textures are 32x32, and I also tested it with post processing effects turned off.
If you know what's going on, please help me. Thanks.
I'm using Godot 3.5
Update: The game is 3D. The models are low poly. There are around 10 materials. I also looked at the profiler and the scripts aren't the cause, and they are also not doing anything fancy.
It ran fine on my old laptop (which is weaker)
But I found out something. I made the game more graphically demanding, and the fancier the graphics are, the less stuttering I get.