Bashing my head into the computer on this.
Have an enemy object and when it hits a wall (RigidBody2d), it should change directions. I have tried RayCast2d and Area2D and can't seem to figure it out.
My movement functions are all working (stun, walk, idle) but I can't seem to wrap my head around the direction change. I am not sure why it's not working. All help appreciated.
func _physics_process(delta):
var _physics_ = move_and_collide(_velocity)
if _pursuingPlayer == true:
_move_state(delta)
else:
_idle_state()
if _physics_:
var _object = _physics_.collider.name
if _object == 'Lydia':
_last_chance()
if _object == 'WallObject':
if _facingLeft:
_walk_right(delta)
else:
_walk_left(delta)
func _move_state(delta):
if _facingLeft == true:
if _nowStunned == false:
if _isAsleep == false:
_walk_left(delta)
else:
_idle_left()
else:
_stunned_left()
if _facingLeft == false: ## switch to right
if _nowStunned == false:
if _isAsleep == false:
_walk_right(delta)
else:
_idle_right()
else:
_stunned_right()