So for the past 2-ish weeks I experimenting with some Minecraft like procedural world generation.
After a lot of tweaking I got it to work pretty well.
While it is not perfect and a bit slow, it show really well how powerful Godot can be.
To make it more sandbox-y I added the ability to place and break blocks.
Every chunk the player modifies will be saved, so those stone huts will be immortalized.
Mainly to experiment with gradients, I also added in a day/night cycle.
However this cycle last only like less than a minute.
While it's not shown well in this video, the grass also has some gradient to it.
I made it so that the grass colour is determined by the temperature.
Which will make the grass in some regions look vibrant green and in other reddish.
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